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--------------SCENARIO--------------
-- Teams --
- TAN based uniforms/camo. See uniforms section below for more information.
GREEN:
- GREEN based uniforms/camo. See uniforms section below for more information.
Objectives:
The primary scenario will be collecting radioactive sample canisters scattered around the AO. They are glowing, which will make transporting them hazardous.
Players will deposit canisters at their team's radioactive waste collection barrel. Waste barrels can be looted. Points will be awarded for each canister in the barrel at the end of the phase. Respawn and capture points will rotate around the field between phases.
The canisters cannot be stored inside packs/bags/clothing. They must be visible at all times.
Players must drop canisters when shot
Canisters cannot be hidden/covered when dropped. This does not include dropping inside of structures.
Only one canister can be held at a time
Radioactive waste collection barrels can not be moved
--------------REQUIREMENTS--------------
We will be turning players away that do not meet these minimum requirements.
- 16+ years of age (only exception is if your parent is PLAYING WITH YOU, or if you have been cleared by event organizers, thus being grandfahtered in)
- Adherence to uniform requirements (see below)
- GREEN glowstick (no other color permitted as deadrag. Red light will be used for navigation)
- Flashlight (for navigation or emergencies)
- Radio (very important for communicating at night)
- Midcaps (unlimited) or 1 hi-cap (drum/box mags can only be used with support weapons)
- 366 FPS limit (w/.25g)
- Over 366fps must be approved/checked by admin
Suggested additional gear:
- Watch (timing of objectives)
- Red illumination (for navigation)
- Electronic glowstick (ability to turn off)
--------------UNIFORMS--------------
****PLEASE BRING BOTH FACTION UNIFORM SETS FOR BALANCING IF POSSIBLE*****
Must have matching top/bottom. Wearing the other team's colors is not permitted. This includes head gear such as helmets and hats. Vest/gear color does not matter. Acceptable colors include solid colors and camouflage patterns that are distinctly discernible. If it is ambiguous, it isn't allowed. *Black is now approved for green team. *OPFOR may be exempt from certain uniform restrictions on a per-event basis.
Colors/patterns that are NOT permitted:
- Foliage green ATACs (looks too much like Multicam).
- ACU
- Grey (includes PCU!)
- Dark brown
- Realtree/hunting camo
- Blue (includes blue-jeans)
- Red or other bright colors that can be mistaken as dead rags
Permitted colors/patterns (not exhaustive):
- TAN:
--- Multicam
--- DCU
--- Desert Marpat
--- Khaki
--- Coyote brown
--- Dark earth
- GREEN:
--- Woodland M81
--- Olive drab
--- Ranger green
--- Woodland Marpat
--- Black
--------------RULES--------------
GENERAL SAFETY RULES:
- Magazines must be removed at all times while outside the playing area (SAWs with box mags are exempt from this rule, but should use a barrel cover)
- Take your magazine out and clear your chamber before leaving the playing area
- ABSOLUTELY no firing BBs outside the playing area. You must put on goggles and step inside the play area or to the chrono area to fire BBs. Dry firing to test weapons is OK. Do not forget to clear your chamber first.
- Goggles must remain on while inside the playing area, even between and before games.
- Fogged goggles may not be removed. If you can not defog them without taking them off, then you must call yourself out and step outside the play area.
*Anyone caught breaking ANY of these rules will be issued a warning. If a second infraction occurs, then you will have to sit out. If a third infraction occurs, you will go home. This is not your parent's backyard.
GENERAL AIRSOFT RULES:
- Below measurements are with a .25g BB. It is very important that you measure or convert your FPS with a .25g BB. MED stands for "Minimum Engagement Distance". This is the closest you are allowed to shoot someone at, depending on the fps of your gun:
- INDOOR RULE = Semi only while engaging players indoors
: <=366fps = no MED
: 366-400fps = 15ft MED
: *400-450fps = 50ft MED
: *450-500fps = 100ft MED, restricted to semi only
: *500-550fps = 100ft MED, bolt action only
*anything over 400fps with a .25 must be checked in with a game admin before passing chrono
- Safety Kill: No safety kills are allowed. If you encounter a player within your MED, then you must either back away to a safe distance to shoot, pull your pistol, or accept being shot if the other player has a closer MED. Players need to understand that there is an invisible bubble around you that restricts how close you can shoot someone. If you choose to use a higher FPS gun, then you accept the consequences of not being able to shoot a player up close.
- No knife/sword kills. We are here to shoot each other.
- There are no bunker tag rules in play, do not bunker tag.
- Grenades must make a noise to be considered lethal devices. We will be using the 15ft radius rule. Hard cover can save you, but friends and foliage don't count as cover.
- Rockets will also have a 15ft radius rule, but do not have to make a noise. If a rocket hits a bunker (small 1-room structure), players inside are dead. For larger structures, the rocket must land inside the room.
- No climbing over structures, this includes fences and into second story structures.
- Destruction of field property will not be tolerated. Respect the facilities provided as if it was your own property. Do not shoot at the lights or windows.
--------------COST--------------
- $35 for regular Saturday play at XK (non scenario 10am-6pm)
- $35 to attend only the night scenario (after 6pm)
- $45 for an all day/night pass. You will need to make sure you get an EndEx Productions wrist band for this option.
- $20 for VIP pass holders
--------------TIMELINE--------------
6:30PM - Chrono opens
7:30PM - Briefing
8:00PM - Game-on (when it gets dark)
1:30AM - Game over